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IKitchenOrder Interface

Order equivalent for kitchen. Kitchen orders created automatically from IOrder and have independent lifetime.

Namespace:  Resto.Front.Api.Data.Kitchen
Assembly:  Resto.Front.Api.V6 (in Resto.Front.Api.V6.dll)
Syntax
C#
public interface IKitchenOrder : ISerializable, 
	IEntity

The IKitchenOrder type exposes the following members.

Properties
  NameDescription
Public propertyBaseOrderId
Base order id.
Public propertyCookingPriority
Specifies a custom cooking priority. While the application provides built-in prioritization logic for orders based on timing, dish courses, etc., you can override it and enforce custom cooking order based on your external logic. Ideally, all dishes should be cooked timely, but in case of concurrency when kitchen is high-loaded, you have to decide which orders are more important and should be cooked in the first place and which orders are allowed to be delayed. Higher priority values mean that the order, its serve groups and dishes will appear at the kitchen display earlier. Default value is zero. Both positive and negative values are allowed for raising and lowering the priority correspondingly. Orders with the same cooking priority will be sorted using default built-in logic.
Public propertyId (Inherited from IEntity.)
Public propertyIsTopCookingPriority
The flag specifies that this order should be cooked out-of-order at kitchen. All orders which have this flag set on will appear above other orders at the kitchen display. Both groups (top priority and non-top priority) will be sorted separately using usual sorting logic (custom cooking priority, then default built-in criterions. Default value is false.
Public propertyItems
Source order item products equivalent for kitchen. Only printed order item products are taken into account for kitchen.
Public propertyNumber
Number of the source order.
Public propertyOrderType
Public propertyTable
Table of the source order.
Public propertyWaiter
Person who serves the source order.
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Methods
  NameDescription
Public methodGetObjectData
Populates a SerializationInfo with the data needed to serialize the target object.
(Inherited from ISerializable.)
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See Also